This submenu provides a list of all supported platforms for which you can package your project. Under the main File menu, there is an option called Package Project, with a submenu. Following that, the compiled code and cooked content will be bundled into a distributable set of files, such as an installer. Once the code is compiled, all required content will be converted, or "cooked," into a format that can be used by the target platform. Project-specific source code will be compiled first. Several steps are performed during the packaging process. Packaging ensures that all code and content is up to date and in the proper format to run on the desired target platform. Using the Event Driven Loader (EDL) and the Asynchronous Loading Thread (ALT)īefore an Unreal project can be distributed to users, it must be properly packaged.
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